• Omar Domenech(dostovel)

    Ok imagine you have Palm_tree.blend with the palm tree..... then you have scene_1, scene_2 and Scene_3 and on each scene you have hundred of palms trees. if you need to change the palm tree you do the change on one file and it will update in all the others

  • t
    tobles

    @ritag you got that bee by now?

  • h
    hashtag02

    I think I get it. Thanks Omar and Kent

  • Jake Korosi(jakeblended)

    We can see for miles and miles

  • Omar Domenech(dostovel)

    Which linked data on a single .blend wont do

  • Omar Domenech(dostovel)

    But if you have multiple .blends then assets changes will propagate

  • Omar Domenech(dostovel)

    If you have multiple .blends shared data wont be as good

  • Omar Domenech(dostovel)

    Having assets in a separate file also means you save up a lot of memory

  • Omar Domenech(dostovel)

    I fear Linux Luke is going to die

  • Omar Domenech(dostovel)

    10,000 meters! 😱

Get instant access to this Live Stream.

Let's continue our summer Blender project. In this tutorial, we are making our beach 🏝️

Simplistic stylized environments are great, visually appealing projects. There is so much to learn in this workflow!

This tutorial series originally aired as a livestream for CG Cookie members - now, it's unlocked for anybody to watch.

Want more Blender training? Browse our collection of 30+ free Blender tutorials.

We are going to create our tropical Blender island

In part 1, we created stylized tress (watch part 1 here).

In part 2, we made simple plants to add to our scene (watch part 2 here). 

In part 3 (this video), we will create our beautiful sandy stylized beach.

Finally, in part 4, we will bring it all together and create our whole island scene (watch part 4 here).

Today, we are creating this sandy beach with waves

Here's the result of the 4-part tutorial series

Building simple, stylized environment assets

Above all, this style is super FUN to create. Their simplicity is not only appealing to look at, but it also enables for faster creation compared to their photo-real counterparts.

Link-based Blender workflow

Environments are perfect for using Blender's linking system. The idea being that we create individual .blends for each asset then link them into a new .blend where we assemble the overall environment by duplicating the linked assets and placing them appropriately. The benefit with this is that any changes we want to make to the individual asset .blend files will be applied to the assembly containing links accordingly. It's a crucial function for working on complex scenes like this.

Eevee for large scenes

More often I see Eevee being used for singular objects like characters, vehicles, or small contained environments (sci-fi corridors and single-rooms). So we're going to figure out how to make Eevee work for large-scale scenes.

Want more Blender training? Browse our collection of 30+ free Blender tutorials.

Materials Modeling Rendering