Simplistic stylized environments are great, visually appealing projects. There is so much to learn in this workflow!
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In part 1, we created stylized tress (watch part 1 here).
In part 2, we made simple plants to add to our scene (watch part 2 here).
In part 3 (this video), we will create our beautiful sandy stylized beach.
Finally, in part 4, we will bring it all together and create our whole island scene (watch part 4 here).
Above all, this style is super FUN to create. Their simplicity is not only appealing to look at, but it also enables for faster creation compared to their photo-real counterparts.
Environments are perfect for using Blender's linking system. The idea being that we create individual .blends for each asset then link them into a new .blend where we assemble the overall environment by duplicating the linked assets and placing them appropriately. The benefit with this is that any changes we want to make to the individual asset .blend files will be applied to the assembly containing links accordingly. It's a crucial function for working on complex scenes like this.
More often I see Eevee being used for singular objects like characters, vehicles, or small contained environments (sci-fi corridors and single-rooms). So we're going to figure out how to make Eevee work for large-scale scenes.
On active volcanic islands you even have black sand beaches.
Sand might look different in some countries. Some yellowish and some brownish. Some with grey grains.
Ohhhhhh I see
Amazing. Like that, you could do watercolor painting, Kent.
[Q] the sand farther from the water should be dry, less sparkle-y. But I'm just being picky :)
I haven't seen beach or sand in donkey's years.
Use the question tag Michal
Isn't it better to make the sand farther from the water less reflective?
Orthographic view reminds me of mechanical drawing classes that I took years ago. All that drawing on paper with orthographic grids.
I think Kent has to name this render "Sparkles in the sand" by now