Simplistic stylized environments are great, visually appealing projects. There is so much to learn in this workflow!
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In part 1, we created stylized tress (watch part 1 here).
In part 2, we made simple plants to add to our scene (watch part 2 here).
In part 3 (this video), we will create our beautiful sandy stylized beach.
Finally, in part 4, we will bring it all together and create our whole island scene (watch part 4 here).
Above all, this style is super FUN to create. Their simplicity is not only appealing to look at, but it also enables for faster creation compared to their photo-real counterparts.
Environments are perfect for using Blender's linking system. The idea being that we create individual .blends for each asset then link them into a new .blend where we assemble the overall environment by duplicating the linked assets and placing them appropriately. The benefit with this is that any changes we want to make to the individual asset .blend files will be applied to the assembly containing links accordingly. It's a crucial function for working on complex scenes like this.
More often I see Eevee being used for singular objects like characters, vehicles, or small contained environments (sci-fi corridors and single-rooms). So we're going to figure out how to make Eevee work for large-scale scenes.
Kent, I like the spirals. I see different usages for them.
You have better save, before the computer ever crashes. :S
SAVE SAVE SAVE 👨👩👦
maybe you need to move the origin point?
[Q] Is this file available for download? I would like to put a volcano erupting in the background and leave Melvin as is.
I like the swirly pattern. Imagine that for torn edge of paper.
You are great at node compositing, Kent.
Oh that looks freaky
Let me google that
I would love to go to Hawaiian beach.