• Jake Korosi(jakeblended)

    And to you as well, sir. :)

  • Aaron Rudderham(thecabbagedetective)

    Well I wish you the best of luck!

  • Jake Korosi(jakeblended)

    In fact I think this is going to be my very first competition!

  • Aaron Rudderham(thecabbagedetective)

    Oh boy I get to look at the cookie again, I still can't believe it actually happened.

  • s
    sneekycockatiel234

    yeah sounds likely

  • Jake Korosi(jakeblended)

    thecabbagedetective in that case the answer is "yes, I too am applying for the Rookie Awards"!

  • s
    smurfmier1985

    Ha you beat me to the punch

  • Aaron Rudderham(thecabbagedetective)

    It's possible like 60% of the time is spent making just the tree and then Alt+D-ing it everywhere, that's what I thought.

  • Matthew Ullrey(ullreym)

    sounds neato

  • s
    sneekycockatiel234

    Are you using tree assets I'm guessing?

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3D "Doodles"

A "doodle" in 3D is essentially a complete project / render accomplished from start to finish in a short amount of time. For streams like this it's 1-2 hrs. The goal is to speed up a workflow and increase output.

In this stream we're going to create a wintry lake environment based on a photo. There's several elements to create including trees, terrain, lake surface, and volumetric fog. So we're going to have to cut as many corners as possible while maintaining visual fidelity. Should be fun!

Here's my exploratory render:

Materials Modeling Rendering