• Cookie Dough(cgcdough)

    Looks like it's the same thing he did in the shield tutorial.

  • p
    pranavsood

    *nurbs curve

  • Jan-Willem van Dronkelaar(3dioot)

    Exactly Aaron! /me virtual high fives Aaron

  • p
    pranavsood

    [Q]I am still confused between normal curve and bezier curve

  • Aaron Rudderham(thecabbagedetective)

    It's like yeah I know curves can be bendy but you don't need to do it for me.

  • Jan-Willem van Dronkelaar(3dioot)

    I will never understand why they put that silly flattened S curve on new splines.. So annoying :)

  • s
    smurfmier1985

    [Q] would this great suggestion work??

    By:
    Christina McKay
    Yes. In this case here i would select the outer loop and convert it to a curve

  • silentheart00

    Such is the life of technology. Keeps you on your toes.

  • Jan-Willem van Dronkelaar(3dioot)

    Why didn't he select the outer edge ring, duplicate, seperate, convert to curve > be done?

  • Aaron Rudderham(thecabbagedetective)

    Yeah, I believe so.

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Because I think the stitching is fun to make..

A random project, perhaps, but it's a fun one nonetheless! Using curves and procedural thread materials we can achieve a high-fidelity result without too much work or time. Just think of all the patches and embroidery you can add to your characters! ;)

Materials Modeling Rendering