• c
    cooljjj33

    Shrinkwrap?

  • Karen Trevino(ketre)

    the bule is what pokes out lol

  • Omar Domenech(dostovel)

    I'm amazed the eye has a bulge, I can't see it in mine

  • s
    shanr

    your voice is strange kent

  • s
    shanr

    [Q] is it gong to hurt

  • Hullal Miah(theh)

    Is this going to be one mesh or two meshes with refractive componet?

  • Omar Domenech(dostovel)

    [Q] Can you delete the vertex where it all converges and do a CRTL + F > Grid Fill?

  • Omar Domenech(dostovel)

    It sounds like you are probably using google translate

  • s
    shanr

    [Q] do you have any idea for nerve

  • c
    cooljjj33

    Got it thanks! :)

Get instant access to this Live Stream.

Abridged Recording

This is an edited version of the stream with limited rabit trails, chat interaction, and flubs. Also don't forget that speeding up the playback is a wondering tool for watching long-form videos!

'Cause I only have eyes for you 👁️

Creating believable eyes is like a "rite of passage" for character artists. Personally, hand-painting and photo-sourcing eye textures has always been more annoying for me than enjoyable.

Recently I tried creating a fully procedural eyeball material and it was more straight-forward than I anticipated. And that's what we will do during this stream!

Materials Rendering