Stuck on a challenging 3d model?
Post it in the submissions thread for a live walkthrough during this stream.
Whether it's a retopology challenge with edge loops out of control, something simple that just doesn't reflect the right way, or a shape you're not sure how to make, let's work through it together! Submissions are due by October 10th.
JL is the master of normal maps and how to not fall into The Dark Side of The Topology
I would be nervous to retopo this mesh at first sight
This stream. It is easy to forget tools and settings, so that is why I always watch tutorials twice or three times.
[Q] Jonathan are you going to explain shading with face normals? I think its important otherwise people won't explain why you mark certain edges as sharp. Explain the shading gradient that occurs when two non planar polygons are joined.
@ritag what livestream is that?
I will have to rewatch that stream. I am interested in sharp corners and sharp edges.
Rita that is absolutely fine. Those images are not mine but were made to share. They come from polycount and are probably quite a few years old (as I said subd is not new). So I hope they benefit you. :)
Jan-Willem, I just saved your links for my Pinterest . I hope that is ok with you, that is, if you own images.
https://www.pinterest.ca/ritag2/a-mesh-studies/
Shawn, yeah flexibility is good but only up to a point. :) Omar many of the subd rules can be "broken", you just have to know why they were thought up in the first place. For example, a pole on an absolute flat non deforming surface is absolutely fine.
I think Yoda would say "Careful of Ngons you will be, appealing are they, dangerous are they"