This event concludes the August 2018 Class, "Getting Started with 3D Modeling & Blender"
Guys. We made it! Another class concludes; another batch of Blenderheads born. This week we're taking it pretty easy: Looking back at week 4 homework, karaoke, zen meditation, and fielding any questions you have about 3D modeling and/or Blender 2.8.
Yeah, like Ken said.
As an FYI for all gamedevs in here, Humble Bundle is having a Unity themed bundle up at the moment, which includes Unity assets and whatnot alongside games.
In the Principled Shader, the default .5 specular setting is "physically accurate" for nearly all materials
I don't think a reflection probe is gonna do what you want. It's basically a way to approximate reflections in real time while still having good performance
Yes Jake, thats what i mean
They are like in Unity and Unreal
Typically there are two types of PBR, one that uses Metalic and one that uses specular. Its weird to see them both in the same place.
See ya Jere!
Not getting tired because of the stream, just had a long day lol
Kent - no I think he means, .5 specular is physically accurate almost always