This event is part of the March 2018 Class, "Creating Stylized Characters with Blender".
Like Dorothy, our characters have so far lived in a black and white world. This week we’re leaving Kansas and adding color. There’s many methods for creating our character texture(s) including hand-painting, baking maps that accent the painting process (great for the less painterly character artists), as well as photo-sourcing. There's also a couple different formats: Vertex Colors and UV/Textures. All things we will be discussing!
Watch out, YouTube could kick you out
But youtube is free!
$$$
Lucas!
Oh Fresnel for Kent t-shirt quotes
Marjolein, yes but I wish it was could also be in a short cut. I wish blender had a more dedicated painting tools such as Krita. Not that blender is not bad, its still really good
It's Blue Sky Studio's newest film
zzachzellman No prob! A tangible way to think about it is think of cubby holes for shoes. So, for a bit, 2 states, you can only have 2 colors represented. Increase it to 2 bits, so 4 colors can be stored, say a range of red to white. Etc, etc.
I've never heard of that movie
Did I spell it wrong? haha