• Kent Trammell(theluthier)

    I could make it 'sire' so you feel like Aladdin

  • Omar Domenech(dostovel)

    I think I'll go make some tea

  • Omar Domenech(dostovel)

    I feel gentlemen like with that sir in there

  • Char Hunter(Char)

    hi Glauco

  • Glauco Ulcigrai(glauco-ulcigrai)

    Hi everybody!!!

  • Omar Domenech(dostovel)

    Hey there Kent

  • Michal Zisman(michalzisman)

    She's probably holding this for when you argue :)

  • Omar Domenech(dostovel)

    I think its time for a universal Hi

  • Kent Trammell(theluthier)

    dostovel Welcome, sir 👋

  • Omar Domenech(dostovel)

    So many time zones, there's no one correct salutation

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This event is part of the March 2018 Class, "Creating Stylized Characters with Blender".

Like Dorothy, our characters have so far lived in a black and white world. This week we’re leaving Kansas and adding color. There’s many methods for creating our character texture(s) including hand-painting, baking maps that accent the painting process (great for the less painterly character artists), as well as photo-sourcing. There's also a couple different formats: Vertex Colors and UV/Textures. All things we will be discussing!

Classes Materials Modeling