This event is part of the March 2018 Class, "Creating Stylized Characters with Blender".
Like Dorothy, our characters have so far lived in a black and white world. This week we’re leaving Kansas and adding color. There’s many methods for creating our character texture(s) including hand-painting, baking maps that accent the painting process (great for the less painterly character artists), as well as photo-sourcing. There's also a couple different formats: Vertex Colors and UV/Textures. All things we will be discussing!
Hi Jack
Ah, all these people keeping up with homework and having retopo done, while I'm just getting started an hour ago xD
Hi everyone!
im in the same boat, fell waaay behind, bit of more that i could chew.
still working on the start of week 3 :(
ill keep going at it as im enjoying the process even though i cant keep up with the pace..
And yes, a site dev deploy went live yesterday. If you guys are noticing bugs, it'd be very helpful to submit support tickets about em. That way they're documented and they can be addressed
@theluthier Yes, I edited the original post with an updated link to Sketchfab.
zzachzellman Oooh I see. Would you mind submitting a support ticket about that? (Orange + button in the corner of our site). They may have changed that on the web backend
Kent, yeah. today i've been prepping on my character sculpt. I've prolly spent way too much time on the skin modifier already, but the pose was driving me nuts and i wanted to get it right. :D
That autocorrect will be the beginning of Skynet
Glitching*