This event is part of the March 2018 Class, "Creating Stylized Characters with Blender".
Like Dorothy, our characters have so far lived in a black and white world. This week we’re leaving Kansas and adding color. There’s many methods for creating our character texture(s) including hand-painting, baking maps that accent the painting process (great for the less painterly character artists), as well as photo-sourcing. There's also a couple different formats: Vertex Colors and UV/Textures. All things we will be discussing!
Zach, that's why your mind goes to rigging I think
So do I! At least we're all humble.
Looks like some cool looking threds. Old Doctor Who style.
Kent and his foot fetish
Retopology reminds me to the solving of the Rubik's Cube
I always think what I do looks lame, then I get feedback and people seem to like it
Just do the details first, then fill everything else in
An artist is his own worst critic
It is like a puzzle, but so much less fun than sculpting, it's hard to maintain interest (for me)
Oh ok ;D