This event is part of the March 2018 Class, "Creating Stylized Characters with Blender".
Like Dorothy, our characters have so far lived in a black and white world. This week we’re leaving Kansas and adding color. There’s many methods for creating our character texture(s) including hand-painting, baking maps that accent the painting process (great for the less painterly character artists), as well as photo-sourcing. There's also a couple different formats: Vertex Colors and UV/Textures. All things we will be discussing!
QUESTION: How weird is it to say crazy usernames out loud?
What was that for?
Comment
Lol matthew darn vvomment limiter
Eyes are my biggest pet peeve, dead eyes on a character do not relate
@charmn-one Nether you mind.
Blender really needs tools for painting rectangles, circles, gradients, etc.
Um. Whoa nelly?
Tatoos are a great example for this on a humanoid character
Next thing you'll tell me those things on it's back are teeth...