This event is part of the March 2018 Class, "Creating Stylized Characters with Blender".
The story plays a big part in stylization. Not necessarily ‘narrative’ but background, personality, and purpose. The success of a character is strengthened by its developmental arc. The best artists create characters that are more than the sum of their pixels; more than the sum of its brush strokes and polygons; more than their final render.
This stream we'll discuss writing a story/background for our character. Also we will commence sculpting our chosen characters.
What do you know, people interested in 3D are mostly in a flat screen
I played with Blender a couple of times over about three years, mostly to try to make things for a program called Second Life. I'd watch YouTube videos, learn just enough to maybe make a thing, and then not look at Blender again for 9 months and forget everything I learned.
The volume of the community is one of the coolest parts of Blender
Then you start to work, and get client feed back and then is "why didn't I take the blue pill"
It is difficult not having anyone in my physical location interested in 3D. If it wasn't for online communities, I doubt I would have stayed motivated to keep at it
that was 3 and half years ago. :)
then year later i opened it again. and here i am. :)
i do it for the love of art ..i m a pure amature .
I can see why they quit, and why sometimes they slow down and fail to start back up again.
when i first started blender i saw cube. and quit. :)