This event is part of the March 2018 Class, "Creating Stylized Characters with Blender".
The story plays a big part in stylization. Not necessarily ‘narrative’ but background, personality, and purpose. The success of a character is strengthened by its developmental arc. The best artists create characters that are more than the sum of their pixels; more than the sum of its brush strokes and polygons; more than their final render.
This stream we'll discuss writing a story/background for our character. Also we will commence sculpting our chosen characters.
I have a tendency to correct people.
lol, blob head.
Thanks, missed that 'e'
Bearing, not baring.
Yes exactly!
I think the bend in the spine should come more from the shoulders than the hips
QUESTION: Should the weight baring leg's hip be higher?
:D
Anime pose: it always looks ridiculous in 3D
Kent - move his hips forward to balance him better