• William Miller(williamatics)

    I have a tendency to correct people.

  • silentheart00

    lol, blob head.

  • Matthew Ullrey(ullreym)

    Thanks, missed that 'e'

  • William Miller(williamatics)

    Bearing, not baring.

  • Jake Korosi(jakeblended)

    Yes exactly!

  • Matt Curtis(jbird09)

    I think the bend in the spine should come more from the shoulders than the hips

  • Matthew Ullrey(ullreym)

    QUESTION: Should the weight baring leg's hip be higher?

  • Jere Haapaharju(swikni)

    :D

  • Jack (jack07)

    Anime pose: it always looks ridiculous in 3D

  • Jake Korosi(jakeblended)

    Kent - move his hips forward to balance him better

Get instant access to this Live Stream.

This event is part of the March 2018 Class, "Creating Stylized Characters with Blender".

The story plays a big part in stylization. Not necessarily ‘narrative’ but background, personality, and purpose. The success of a character is strengthened by its developmental arc. The best artists create characters that are more than the sum of their pixels; more than the sum of its brush strokes and polygons; more than their final render.

This stream we'll discuss writing a story/background for our character. Also we will commence sculpting our chosen characters.

Classes Modeling