This event is part of the March 2018 Class, "Creating Stylized Characters with Blender".
The story plays a big part in stylization. Not necessarily ‘narrative’ but background, personality, and purpose. The success of a character is strengthened by its developmental arc. The best artists create characters that are more than the sum of their pixels; more than the sum of its brush strokes and polygons; more than their final render.
This stream we'll discuss writing a story/background for our character. Also we will commence sculpting our chosen characters.
looks like a statue in our modern art museum
put the root in the hip
Why you don't with each part of the body as a separate piece of geometry
The figure is very twisted, and it seems like the skin modifier wasn't really made with that kind of form in mind I suppose
It's modern art
You fixed that already it looks good
Maybe change the root of the modifier?
Haha Blender's most finicky modifier for sure
QUESTION: sorry again :D will topology be okay after using sking modifier, or it doesn't matter, because we're going to do retopo? because i always started out of cube :D
Is that bad skin geometry not fixable through sculpting?