• e
    Jewgenij Zerkalenkov(eazy)

    looks like a statue in our modern art museum

  • bitblox (btiblox)

    put the root in the hip

  • s
    sowibra2002

    Why you don't with each part of the body as a separate piece of geometry

  • Jake Korosi(jakeblended)

    The figure is very twisted, and it seems like the skin modifier wasn't really made with that kind of form in mind I suppose

  • Omar Domenech(dostovel)

    It's modern art

  • Matt Curtis(jbird09)

    You fixed that already it looks good

  • bitblox (btiblox)

    Maybe change the root of the modifier?

  • Matt Curtis(jbird09)

    Haha Blender's most finicky modifier for sure

  • Rozalia (ebitherat)

    QUESTION: sorry again :D will topology be okay after using sking modifier, or it doesn't matter, because we're going to do retopo? because i always started out of cube :D

  • v
    John Crawford(vaculik)

    Is that bad skin geometry not fixable through sculpting?

Get instant access to this Live Stream.

This event is part of the March 2018 Class, "Creating Stylized Characters with Blender".

The story plays a big part in stylization. Not necessarily ‘narrative’ but background, personality, and purpose. The success of a character is strengthened by its developmental arc. The best artists create characters that are more than the sum of their pixels; more than the sum of its brush strokes and polygons; more than their final render.

This stream we'll discuss writing a story/background for our character. Also we will commence sculpting our chosen characters.

Classes Modeling