This event is part of the March 2018 Class, "Creating Stylized Characters with Blender".
The story plays a big part in stylization. Not necessarily ‘narrative’ but background, personality, and purpose. The success of a character is strengthened by its developmental arc. The best artists create characters that are more than the sum of their pixels; more than the sum of its brush strokes and polygons; more than their final render.
This stream we'll discuss writing a story/background for our character. Also we will commence sculpting our chosen characters.
Birds would be a good third gang.
you know the mask ?
looks like medicine man in europe in middle ages
Thanks kent, I've been listening in podcast style as a do my week 1 caricature late. I'll post in a bit :)
definitely !
tthoefer That's my preference, though. I find blender's sculpting tools needlessly technical, whereas zbrush is more.... gestural-friendly.
Yep. Its been worth my time.. TY
looks like a duck man
I agree that's not anatomically correct the lower back might need a better curve. .Maybe?
ok, maybe I´ll give it a try in the next days...