This event is part of the January 2018 Class, "Getting Started with 3D Modeling & Blender".
Second week of the class: Enter the world of mesh modeling! This is the oldest form of building objects in 3D, in the computer. The discussing/demo today revolves around the technical art of “pushing and pulling verts”, as modelers lovingly called it.
We're piggy-backing off the Mesh Modeling Fundamentals course here, where practice makes perfect. So we’ll be mesh-modeling an object or two to demonstrate tools and workflow available with Blender. It’s ideal if you practice along with me!
Hello everyone
ok, thanks
Ok sure, I'm happy to demo my approach to that, Paul. Please remind me during the second demo of the class, if you don't mind. Decent amount of things I'm remembering to cover
circles for the openings in a rim where the lug nuts fit
Me too ullreym! 😄
ppaulhaynes1955 I certainly can. Can you give me a little more context about cutting holes? I assume you mean more than just deleting a face heh
Hello everyone
Hello
Looking forward to today's class.
Kent, are you going to be covering any method for cutting holes in a mesh?