This event is part of the January 2018 Class, "Getting Started with 3D Modeling & Blender".
Second week of the class: Enter the world of mesh modeling! This is the oldest form of building objects in 3D, in the computer. The discussing/demo today revolves around the technical art of “pushing and pulling verts”, as modelers lovingly called it.
We're piggy-backing off the Mesh Modeling Fundamentals course here, where practice makes perfect. So we’ll be mesh-modeling an object or two to demonstrate tools and workflow available with Blender. It’s ideal if you practice along with me!
hello hello
Welcome glauco-ulcigrai
Hello Kent, hello everybody!!! :)
Hey Panos, hey Kaj 👋
Hello , everyone , Kent can you discuss slightly some basic techniques for creating a base mesh when sculpting a model . Thanks in advance :)
evening :)
Welcome, Old Dog! You're the second to request that today, so yes I'll definitely be covering it 👍
Gonna bop back and forth to finish off a tut prior to this.
*sets alarm*
Old Dog reporting to class. Hello all.
Kent are you going to be covering having supporting mesh (loop) for extrusions and hole cutting and stuff. Seen it in some of the learning flows. Thought it might be a nice primer
/wave