• Peter Varga(rationalrats)

    : D
    ttobles you beat me to it... THIS TIME...
    : D
    thnk the spam filter...

  • R
    Rita G

    How do you make sparks move in wavy paths?

  • t
    tobles

    rationalrats FIRST >:D

  • spikeyxxx

    [Q] Kent, I think you'll need a Combine RGB after the separate and connect only the R, because otherwise it plugs the R value into all three (RGB)

  • Jake Korosi(jakeblended)

    Kent maybe try somehow animating the X channel of your mapping node instead of animating the sparks after the map

  • Peter Varga(rationalrats)

    ttobles just thought the same... the immediate feedback...

  • R
    Rita G

    I am getting ideas. Kent, I hope I can use your node to make big sparks to look like anime splatters

  • t
    tobles

    [Q] can we have a look at it with the flames?

  • Omar Domenech(dostovel)

    Motion blur

  • Karen Trevino(ketre)

    that looks cool Kent

Get instant access to this Live Stream.

Oh the weather outside is frightful... 🔥

It's December and cold in the US. Perfect weather for a warm fire! And thanks to a recent(ish) tweet, I've been inspired to create procedural fire:

No particles or smoke simulation - only about 2 dozen shader nodes. In this stream we will recreate the material from scratch and tweak it to look like a candle flame and a raging fire.

Animation Materials Rendering