• spikeyxxx

    ggoanookie I am not sure, I am not a programmer, but it is using mathematical algorithms and as far as I know they do not repeat, ever, but like I said, I am not sure...

  • Peter Varga(rationalrats)

    wow, THANKS @ritag that's really something there...

  • Omar Domenech(dostovel)

    I'm amazed by the power of nodes

  • t
    tobles

    @ritag thanks for sharing. You are such a darling

  • R
    Rita G

    I have flickering light effect on page 31 in my scrapbook of node trees. https://docs.google.com/presentation/d/1rAuo1xAVLQNaETvWib8D829pBRbGyr2GNUfurnugsas

  • Omar Domenech(dostovel)

    Quick, some one model a marshmallow for the campfire

  • g
    Peter De Zutter(goanookie)

    spikeyxxx , really, not even in the underlying code driving the procedural ?

  • Peter Varga(rationalrats)

    as in, if the parameters align, not by design (or "nature" of it);

  • John (emericanized)

    Ah, that makes sense then. Thanks!

  • Peter Varga(rationalrats)

    if I'm getting the question...
    it CAN loop, but as "happenstance"
    if that makes sense...

Get instant access to this Live Stream.

Oh the weather outside is frightful... 🔥

It's December and cold in the US. Perfect weather for a warm fire! And thanks to a recent(ish) tweet, I've been inspired to create procedural fire:

No particles or smoke simulation - only about 2 dozen shader nodes. In this stream we will recreate the material from scratch and tweak it to look like a candle flame and a raging fire.

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