A short film project starts with building the needed assets. Piero starts as sculpture and is then converted into an animation-friendly model via retopology.
This highly technical stage of character production is the construction of a skeletal system. Without such a skeleton, called an "armature" in Blender, characters cannot be animated.
This last stage involves gathering all our pieces to churn out a finished product. First we need to render our 3D elements then finalize the visuals with Blender's Node Editor.