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Course
Creature Modeling for Production in Blender
Course Files
1. Chapter 1 - Introduction & Base Mesh Creation
This first chapter covers preliminary tasks like analyzing the concept artwork and generating a base mesh to serve as a starting shape for sculpting.
Introduction & Artwork Analysis
Playing
Free
8 min
Creating a Base Mesh
Playing
17 min
2. Chapter 2 - Sculpting
With this course we're employing the artistic approach of digital sculpting. Like playing with play-doh.
Digital Sculpting Methodologies
Playing
20 min
Blender's Sculpting Tools
Playing
20 min
Roughing Out Initial Volumes
Playing
39 min
Refining Anatomical Structure I
Playing
44 min
Refining Anatomical Structure II
Playing
42 min
Begin Details
Playing
39 min
Finish Details (Timelapse)
Playing
27 min
3. Chapter 3 - Retopology & Modeling
One we're happy with the sculpted form, we need to convert the shape into an animation-friendly polygonal mesh.
Introduction to Retopology
Playing
12 min
Retopology Methodologies
Playing
21 min
Starting the Arm
Playing
31 min
Starting the Head
Playing
23 min
Finishing the Head (Timelapse)
Playing
37 min
Finishing the Arm (Timelapse)
Playing
18 min
The Hand (Timelapse)
Playing
21 min
The Torso (Timelapse)
Playing
27 min
The Leg (Timelapse)
Playing
28 min
The Foot (Timelapse)
Playing
28 min
The Tail (Timelapse)
Playing
28 min
Odds & Ends (Timelapse)
Playing
12 min
Review & Cleanup
Playing
30 min
Sculpting the Mouth Cavity
Playing
31 min
Retopologizing the Mouth Cavity
Playing
26 min
Finishing the Mouth Cavity (Timelapse)
Playing
29 min
Modeling the Teeth
Playing
27 min
Modeling the Tongue
Playing
16 min
4. Chapter 4 - Presentation
Presenting your work as a finished model is important so that your supervisor (Remember this course is for "production") can review it in the best light. Hint: A grey model in the viewport isn't the best light.
Becoming the Salesman
Playing
5 min
Posing Your Creature
Playing
31 min
Lighting Setup
Playing
17 min
Shader Setup
Playing
20 min
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