Before you embark on your animation journey, here are some things you can expect.
I will also need to show you my user preferences so you're aware that when I push a button it might not necessarily do the same thing as when you push that button.
Learning to animate is learning to see.
Complex animation is a collection of its simple animations. And those simple animations can almost always be analyzed as bouncing balls.
Not so fast - I'm not done teaching you everything there is learn from bouncing balls!
You'll need to know how to make them rotate and how to give the illusion of weight. That's right - it's all a trick.
This is the last chapter focusing on ball animation. Who knew there was so much to learn from balls?
There's just few more things you'll need to practice before you can bring your character ball to life.
We're diving into characters at this point. In this chapter, we cover one more animation principle and introduce you to the VonnBots!
Summon all your animation skills to create believable and appealing walk cycles for the Stomp and Rivet VonnBots.
Congrats on finishing the course! If you're wondering where to go from here, this video I'll try to give you some direction.
Wayne Dixon, your instructor, welcomes you to the Animation Bootcamp!
This course emphasizes the challenging nature of animation.
He encourages learners to patiently understand each lesson, likening it to allowing paint layers to dry. Going too fast or too slow can hamper learning.
For optimal results, it's vital to maintain a balanced pace and actively seek feedback on exercises.
The course uses a 24 frames-per-second rate for its exercises, as it's common in animation.
Learners will focus on raw animation from the viewport, without relying on aesthetic enhancements.
Some advanced techniques like the non-linear animation editor won't be covered; the emphasis is on foundational animation skills.