Do you have a killer Blender add-on idea? Is your 3D workflow stifled by manual tasks that could be automated? Are you interested in contributing to Blender's development?
If you can answer "yes" to any of these, you're in the right place!
This course is designed to ease the learning curve of scripting custom tools for Blender. 3D artists often develop ideas for improving their tools as they work but rarely make them a reality. Programming lines of code into functional tooling is like a deep magic within our favorite 3D app. It's an under-utilized skillset that can lead to lucrative income on the Blender Market, a job at the Blender Foundation, or a position at Animation Studios abroad.
It's a skill worth trying!
Spencer has a knack for making complex topics easy to understand. What I loved most was how he walked us through his thought process and troubleshooting the inevitable errors, rather than just presenting a line-by-line scripted (pun intended π ) tutorial.
Instead of simply following steps, we learned how to find the information we needβkind of like the "teach a person to fish" approach. I really appreciate this style of teaching.
After following along, I feel I learned enough to bring some of my add-on ideas to life. I know it will be a bumpy road (Python is a new language to me), but I also know I can turn to the CG Cookie community whenever I hit a roadblock.