Would you like to use Shape Keys on your character rigs?
What about adding an articulating mouth to the default cube? You're in the right place.
This course is designed to teach you everything you need to know about using Shape Keys on your character rigs.
You will learn how to improve the dodgy weight painting deformation, automate corrective shapes and also how it's possible to make an arcing deformation out of 2 linear shapes.
As an added bonus you will even create a mouth out of Shape Keys on a simple cube character.
I finally can say I understand what shape keys can and can't do, and that clears up all the frustration I had trying to play with them before I took this course. The exercises built up the skill slowly and when it came to the final exercise it didn't feel hard at all. It all just made sense! Awesome.
Wayne has some magic way of breaking down complex topics in a super easy way to follow along, and this course was no different. I particularly love that we used a lot of drivers in very useful applications that can easily translate to my own projects, and that in the end I don't feel intimidated by the driver editor anymore. Bonus!
I think it helps if you are comfortable navigating bones, armatures, constraints, widgets and so on, so you can focus just on the Shape Keys and drivers. Previously taking the Fundamentals of Rigging definitely helped me there.
And Cubey is adorable. I might want to finish rigging his mouth and finally take the lip synching course that's been on my list for a while now.
This is a great course if you want to know more about shape keys. The explanations are easy to understand and the examples show you where the technique could be used. Also if you ever found drivers and the driver editor confusing, you won't by the end of the course. The feed back from Wayne on the exercises is helpful and encouraging.