Understanding the magic behind Blender's latest render tech.
Easily the most exciting feature of Blender 2.8's development is the Eevee render engine. Most of us know the highlights by now:
- Realtime physically-based rendering
- Comparable to modern game engine tech
- Material compatibility with Cycles
- Fast volumetrics
- Full proof way to never wait on Cycles renders again!
Ok, that last one is a joke. That would be nice though, wouldn't it? Alas even Eevee has it's pros and cons like any tool. It's not replacing Cycles anytime soon.
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The hype is real, but nuanced
There's a lot of hype around this new tool and a lot of people are singing it's praises, which is deserved. But there's far fewer people talking about Eevee's short-comings and significant changes to workflow it requires, especially if you're not a competent game artist already.
In this course, Ethan goes into great detail about the pros, cons, and quirks of Eevee. Whether you're finding Eevee overwhelming or underwhelming, this course is a must watch.
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What You'll Learn:
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Collections showcase - While this organizational feature isn't an Eevee-exclusive, it's very useful and worth a sneak peak.
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Eevee lights + Post effects - Shadow bias, contact shadows, bloom, reflection probes, baked GI...all things covered here.
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Eevee materials - It's so nice that Eevee's materials are compatible with Cycles. Though it's important to be aware of where they're different, especially when it comes to transparency.
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Game art tricks - Since Eevee is a game engine at heart, it helps to know some game artist tricks to both improve visual quality and speed optimize your scene.