The art of physics simulations in Blender 3D, exploring a wide range of dynamics, including rigid body physics, soft bodies, cloth, fluids, smoke, fire, particle systems, and dynamic paint.
In this course, we’ll dive into the core principles and practical techniques needed to create complex, realistic simulations. You'll get hands-on experience with manipulating physics properties, using constraints, and applying force fields. By the end, you'll have a solid foundation in physics-driven animation and simulation in Blender, ready to bring your ideas to life.
Completed this course start to finish from October to February, overall a great course for beginners as I am one myself with this subject currently. Some final projects required extra research for me to submit them and make something cool but as far as fundamentals go this is a pretty good course. The instructor takes about a week to respond but offers quicker responses with his email. I do have lots of new tips and tricks in my toolbelt to grow on in the future.
Whilst the course does show you how basics, it feels lazy. Alot of the more important key points such as the whys and how is not explained... It's always dont' worry about this or it's too complex for this course. We need some explanation to rationalise why to promote understanding and behaviour to solidify our knowledge of how blender actually works. These Fundamental courses are looking really... waste of time
When I watched your course I understood everything, how it all works and the fundamentals of that. Thanks for tips on how to make better render. I 100% would recomend this course to all people who wants to learn physics in blender.