CORE | Fundamentals of Animation in Blender

Instructor:
Phil O

Let's learn to make things move in Blender.Β 

In this course, we will dive deep into all the tools you need to get things moving in Blender.

Animation can be challenging, especially when tackling advanced topics like character animation or motion graphics. You don’t want to be stuck and frustrated, trying to figure out how to set a keyframe or use the graph editor to change your interpolation, just when you’re starting to explore concepts like squash and stretch.

My goal with this course is to set a foundation to learn from and get you up and running as quickly and efficiently as possible, helping you overcome the technical hurdles that Blender might present.

By the end, you will feel confident moving forward into the more advanced topics of animation and when you encounter challenges, they’ll be more about refining your animation rather than struggling with the software.

Let's get started!

Get Caught Up

Are you brand new to Blender?

These courses should help you get up to speed in no time.

What you will learn in this Blender Class

Chapter 2

Framerates and Timeline

To kick off a successful animation, it's key to understand frame rates and how they affect the smoothness and realism of your work. Once you've got that down, you'll dive into Blender's timeline to set keyframes and control movement, laying the groundwork for fluid animations.

Chapter 3

Let's move things

We’re stepping up by learning how to move, rotate, and scale objects in both world and local space, starting with manipulators and then mastering Blender's hotkeys to boost your workflow. To wrap things up, you'll learn how to render and export your animations, so you can share your creations with the world.

Chapter 4

Objects and Armatures

To create complex animations, it's crucial to understand the roles of objects and armaturesβ€”while objects are the basics, armatures act as the skeleton for more advanced movements like character animation. Then, you'll dive into the graph editor, Blender's second animation editor, to fine-tune your keyframes and perfect the timing and flow of your animations.

Chapter 5

Animation Data

We dive into animation data in Blender, showing how it can be shared and tweaked across different objects and scenes to save time and boost creativity. Then, we explore the Dope Sheet and Action Editor for advanced keyframe control before wrapping up with editing your shots in Blender’s Video Sequence Editor (VSE) and exporting your final animation.

Ready to make things move in Blender?

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Course Curriculum
22 Reviews
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    Kiteso ·

    Phil did an amazing job explaining animation tools within Blender. I learned a lot about the timeline, graph editor, and dope sheet. On its own, this course warrants a 5 star review.

    However, within the context of the Core series, this course unnecessarily repeats concepts (gizmos, world/local space, and basic navigation within Blender). I believe it would be more beneficial for these portions of the course to be marked as bonus content for learners that wish to review old concepts.

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    Jonathan Guttke(lifeprilis) ·

    Perfect course. learned alot. Easy to understand.
    Speed is good. The CORE course is fire!

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    Timothy Huerta(Timothy828) ·

    I really enjoyed the course! It’s a great introduction to the basics of animation in Blender. The tools were explained clearly, and the practice exercises made it easy to follow along. I’d definitely recommend it to anyone new to Blender!

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    James Edafioka(stjames887) ·

    It's nice. Just a reminder of what was taught before. I still learnt something new

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    Nicolai Markart(lumadness) ·

    waste of time

    • author Kent Trammell(theluthier) ·

      Hi Nicolai - would you be willing to explain a bit more of why you didn't learn from the course? We're always interested in how we can improve!

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    oflux ·

    I did this course as a refresher on animation interface in blender, it was very helpful.
    I will go back over it for review many times. Thanks SteveEG(O'Flux)

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    Luis Henriquez(behdoe) ·

    Really helpful in being able to navigate the animation sections in Blender. No fillers either.

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    Torrey Proctor(torreyjproctor) ·

    I’ve been using Blender for quite a while, but this animation course still managed to teach me so much. The lessons were easy to follow, packed with great information, and well-paced. Even as an experienced user, I found myself picking up new techniques and gaining a deeper understanding of animation workflows. Highly recommended for anyone looking to level up their Blender skills!

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    Madhur Maharshi(Madreloaded) ·

    As a noob I really wanna thank for such simple and clear instructions and exercises, it was a perfect course to start out animation.

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    Hakan Karaduman(hakankaraduman) ·

    Very consize and condensed information, no time consuming fillers, thanks a lot. I`ve learned a lot