In this course, we will dive deep into
all the tools you need to get things moving in Blender.
Animation
can be challenging, especially when tackling advanced topics like character animation or motion
graphics. You don’t want to be stuck and frustrated, trying to figure out how to set a keyframe or
use the graph editor to change your interpolation, just when you’re starting to explore concepts
like squash and stretch.
My goal with this course is to set a foundation to learn from and get you up and running as
quickly and efficiently as possible, helping you overcome the technical hurdles that Blender
might present.
By the end, you will feel confident moving forward into the more advanced topics
of animation and when you encounter challenges, they’ll be more about refining your animation
rather than struggling with the software.
Let's get started!
This was a clear and concise course and taught purely what needs to be learned.
An amazing first step for me
Now i feel confident going into the bootcamp thank you Phil
An excellent course for beginners. I really liked the test tasks and the teacher’s answers. It would be great if some mini-projects were added to the course that would reveal the functionality from a practical perspective.
This was great for someone like me, who has an animation background but hasn't used blender for that purpose before. Got me up to speed on how to use the animation tools!
A fantastic course to get introduced to the fundamentals of animation workflow. A great start before heading towards the ''Blender Animation Bootcamp'' course!
Great course. I'm glad that the view sliders was covered. This was so in-depth on the editors. The only thing, I wish the NLA was covered. Thanks for your hard work.