By the end of this project, you should have a good understanding of:
- How to add squash and stretch to a ball
- Adding Widget Shapes with the Bone Widget Add-on
- Using geometry nodes for geometry swapping
- Basic use of drivers
- How to link in your character for animation
The starting files as well as the Bone Widget Add-on are included with the project download. This course was recorded using Blender 4.2 - LTS
First part was exactly what I was looking for in one of my animation projects. Well explained and easy to follow. Although I did not use second part, it brought a wider understanding to my Blender knowledge.
Well explained and easy to follow along information, even for someone who has no prior knowledge on rigging.
I've been trying to figure out how you switched the balls in your UI. Thanks for pulling back the curtain and show us.Β
An amazing series.I learned a lot in such a short period of time.You explained it really well.Thank you sooo muchhh :)