We’ve already modeled, textured, and rigged first-person weapons with Blender in previous CG Cookie courses. Now it’s time for animation!
This course will show you how to animate all the actions needed for a game, from quick, simple ones (like standing around doing nothing) to complex pro-level like reloading and transforming the rifle into a freakin' cool sniper.
We want to use as few frames as possible to keep things responsive for the player. And the whole process doesn’t take as long as you might think!
We just need to make sure the frames we do use are the right ones!
Along the way, you’ll become a pro at...
- working with actions in the NLA editor and action editor
- working with curves
- structuring your linked files
- exporting animations to Unity...and a whole lot more.
The hands and arms are all that your players see of your character, so it’s important to make those few frames expressive and interesting.
At the same time, they shouldn't be distracting from what your character is doing in the game.
I’ll be going over the do’s and don’ts of first-person animation as we go along so you’ll be prepared to take these skills and transfer them to any other type of FPS game, or any other 3D animation app for that matter.
Whether you’ve been following along with the other FPS courses in the series or you just want to jump right into this one, you’ll learn a lot!
Frist, learn how to model a weapon for a first-person shooter.
Next, texture your weapon model in Substance Painter.
Then, rig a fully transforming rifle-to-sniper weapon!
Awarded on completion:
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