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    • b
      Save material nodes for future use?

      April 5, 2018 3:45pm

      1
    • p
      Inset vs extrude

      April 4, 2018 10:37pm

    • m
      Object tracking using survey shot

      April 4, 2018 2:33pm

      2
    • j
      Hello Jonathan,there is something wrong with my model, but I can not find out why there is a split in the forehead.

      April 4, 2018 9:42am

      1
    • i
      IDEA for a new type of (multi-disciplinary) Learning Flow.

      April 4, 2018 8:56am

      3
    • i
      FORUM USAGE - Is it possible to subscribe to any given thread?

      April 4, 2018 8:19am

      3
    • i
      FORUM USAGE - How can I find a certain thread BACK which I have replied?

      April 4, 2018 8:15am

      1
    • g
      Question on rigging ridged objects attached to deformation

      April 4, 2018 7:58am

      17
    • Transferring Tilt Brush Objects to Unity

      April 4, 2018 5:27am

      5
    • Crystal Material and Shader w/ emission

      April 4, 2018 2:56am

      2
    • Multiball Addon Issue

      April 3, 2018 11:47pm

      1
    • Is this hard surface geometry ok?

      April 3, 2018 11:44pm

      48
    • The value of learning to draw

      April 3, 2018 8:56pm

      3
    • c
      Could you supply a more detailed sketch?

      April 3, 2018 4:57pm

      3
    • r
      Navigating around the cube

      April 3, 2018 3:07pm

    • t
      Is there a way of adding a background image, without negating the defocus node?

      April 3, 2018 4:55am

      2
    • d
      I really like how this is going so far. But didn't we miss a step regarding how to open up the scene you have here?

      April 3, 2018 2:51am

      3
    • MakeHuman => Blender => Unity humanoid

      April 3, 2018 2:29am

      3
    • Hi! I'm trying to download the .Zip file but the link is not working. Can you add some other link or something? Thanks

      April 2, 2018 10:12pm

      1
    • s
      Is there a way to see motion paths around an armature?

      April 2, 2018 5:22pm

      1
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