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    OldestNewestLast Updated
    • t
      Basics Question: How do I parent a rigged model to a .bvh file.

      April 23, 2018 7:09pm

      Contests and Challenges
    • [ENDED] BC3-1806 - June 2018 Class Homepage - Vehicle Modeling with Blender

      April 23, 2018 4:18pm

      1276
    • c
      You barely explain anything...

      April 23, 2018 2:52pm

    • s
      Applying material confusion.

      April 22, 2018 1:24pm

      3
    • What can I do if I accidentally hit a wrong vertices and moved it , altering my shape in the wrong way? Is there an "undo" key?

      April 22, 2018 12:10am

    • b
      What happened at 9:20 to 9:21 ? why you speed up. I can't bevel the vertex

      April 21, 2018 11:53pm

      1
    • I cannot edit the pivot point of the empty image

      April 21, 2018 2:06am

      1
    • t
      the shader totem is working fine but the other objects are not getting affected as much i have subserf on both

      April 20, 2018 11:52pm

      1
    • a
      The Porshce tutorial series.

      April 20, 2018 8:55pm

      4
    • j
      Problem when adding a keyframe

      April 20, 2018 8:07pm

      2
    • d
      Vector3 instantiation

      April 20, 2018 5:12pm

      4
    • How can I 'spin bone back?

      April 20, 2018 3:38pm

      2
    • w
      Inset previous thickness not saved

      April 20, 2018 8:32am

      3
    • s
      Having trouble submitting project

      April 19, 2018 9:46pm

      2
    • n
      Problem with sculpting

      April 19, 2018 7:37pm

      2
    • Besides this being a proof of concept, would you really use this model for a FPS?

      April 19, 2018 2:24pm

      2
    • c
      one more question... model is white and can't assign to the paint image for texture painting???

      April 19, 2018 6:43am

      4
    • Custom Third Person character - minimalist?

      April 19, 2018 1:13am

      2
    • f
      EEVEE and Blender Market

      April 18, 2018 6:08pm

      1
    • looking for some books

      April 18, 2018 5:21pm

      4
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