After watching the Fundamentals of sculpting course I got a little too pumped up and decided to design my own concept for sculpting. But when I began drawing yesterday I quickly found out how simple designs can be so hard when you have no experience with doing concept art. So I procrastinated a lot, kept putting few lines of paper throughout the day as ideas popped up. It felt like it wasnt going anywhere but before I went to sleep I gave it another shot and came up with a couple nice silhouettes and it clicked in my mind that silhouettes where the thing I wasnt paying attention when doing my sketches and they were all looking boring.
So today I took the silhouettes I liked and started experimenting with them and it all started coming together. After that it wasnt too hard to put lines on them. And these are the designs I came up with.
I might be over attached with these designs because to me these are huge improvement over the rubbish I stated with yesterday. So now I want your guys feedback on these, tell me which ones you like, how can I improve them. What have I totally messed up. :D
And btw, I dont care much about realism I just want designs to look cool.
They look pretty good. However, the differences between them are quite subtle. Perhaps you could add some more variety?
Thank you! XD
I maybe able to but this is the first time I have developed any kind of concept, I was working with particular design in mind so that may have limited my output because I wanted certain elements to be present in final design, maybe I can play with different shapes and sizes for fins but thats about all I can think of. If you have any ideas about what else I can play with please let me know. C:
It depends on what your plan with it is. If you plan on sculpting a single model, you should draw it from multiple angles. If you plan on practicing drawing, you should change the shape around, add or remove fins, edit the proportions, etc.