in this front part, being mostly a flat surface with lots of panels/holes, wouldn't it be more efficient and time saving if we model it with boolean cutters? Since it's not going to deform anyway.
Does the professionals and the industry 3D artist also use this all quads rule on flat and non-deforming mesh? Thank you!
Good question! That would be a great approach if we were using just bevels to get the high poly details, but since we're using subdivision surfaces to get nice smooth curves in other areas, booleans and n-gons usually make a mess that would take just as long to clean up as building it with quads from the get-go.
Does the professionals and the industry 3D artist also use this all quads rule on flat and non-deforming mesh?
If they're using subdiv, yes. If not, no.