Noob question - How to 'easily' reduce poly count

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Hi all,

I'm modelling the shark for the beginner sculpting course.. I've not sure how I've got to the point where I find myself...

The model is currently at 2mil faces, is there a way to easily reduce the faces to a more respectable figure??

My laptop doesn't have the best processing power so its having trouble with this amount of data.

PS. What would you think is a typical amount of faces/vertices etc for a simple sculpt?


Many thanks

Adam

  • spikeyxxx replied

    In case of the shark (I am guessing that you are using Dyntopo), the easiest thing would be to reduce the resolution setting (with Relative Detail: increase the number in pixels, with Constant Detail: decrease the number) and then use the Simplify Brush on the areas where you don't need a lot of detail. That means you can locally reduce the number of polygons with out losing the details.

  • Adam Barnsley(adamof3den) replied

    Thank you!! I will give this a try :) I'm still not entirely sure about the whole dyntopo thing to be honest, need to get my head around it still...