how can i make a realistic banana material mine looks weird or can i have a starting point please?

ive tried using a xyz separate node with a colour ramp and then using a wave texture but it still looks bad how can i fix this please or at least have a starting point? 

  • Jonathan Lampel replied

    Can you post a screenshot of your setup so far, what the result looks like, and what reference you're trying to shoot for? 

  • man5678 replied


    Sorry for the late response

  • man5678 replied

    i guess this is what i want mine to look like or at least similar please

  • Shawn Blanch(blanchsb) replied

    I would think some shader "layers" and/or "masks  would be a good way to achieve this. You could use some bump and even "draw" in the height changes as well as the texture color. Then you could do another layer/mask for the grim and surface imperfections. This would be worth looking into.

  • Jonathan Lampel replied

    I would recommend texture painting! If that's new, I'd suggest following along with this course first: https://cgcookie.com/course/modeling-texturing-shading-a-treasure-chest-in-blender-2-8