Regarding export

Thank you again for this great tutorial. Great value for  me! 

Beginner question: I'd like to know what path should I follow in order to be able to export this mesh. Namely for Meshlab or Sketchfab, so that their interpreters can display my textures/materials. I tried to learn from here and there but I couldn't find a straight forward answer. Because when I export it does not consider the painted texture we've made in this tutorial, only the wood and metal materials. There must be something in plain sight I am missing. 

Thank you again!

  • Kent Trammell replied

    Hi Laurentiu - I'm very glad to hear you enjoyed the course! Exporting this project's to an external platform like sketchfab is tricky due to procedural textures involved in the materials. In theory you should be able to bake all your textures using Cycles as taught in this lesson. However instead of baking emission you'll want to bake a normal map for the bump details, diffuse texture for color, glossy for reflections, roughness for reflection roughness.

    Once you have textures representative of all material parameters, your material will no longer be using procedural textures and sketchfab accepts .blend files for upload.

    I'm sure that doesn't sound straight forward...since it's not. It's a weird process honestly. Generally making two programs work together to deliver the same result is a funky business in general. We've taught baking several times:

    But each situation is unique and there's not a one-for-all-process. Hopefully you can glean what you're looking for from the linked resources.

  • Laurentiu Angheluta(alaurentiu) replied

    Many thanks, Kent! Thanks for the comprehensive response I will check out the baking lessons. This process is on my priority list anyway :). From all I've read all pointed out to this exact tedious process. The links you provided should be enough for me to get going.

    Didn't know about that Sketchfab accepts .blend files, quite nice. 

    Much appreciated.