Backhoe Contrib-spikeyxxx-Port Console

Just picked one that was still unaccounted for...sounds like fun though!

  • adrian replied

    That's where the driver stashes a bottle of port. 🍷

  • spikeyxxx replied

    Silly me, thinking it was the opposite side of starboard (which is where the steering wheel is on a ship (dutch:  'stuurboord'), which is in sailing direction to the right. The other side would be where the ship would  usually dock at the quay and is therefor called port...


  • Kent Trammell replied

    Thanks for signing up spikeyxxx! Similar to what I told Adrian, I've created 2 files for you:

    • DOG-434E_model/MASTER_parts/WIP/SPIKEYXXX_dog-434e_interior_port-console_01.blend
    • DOG-434E_model/MASTER_parts/SPIKEYXXX_dog-434e_interior_port-console_MASTER.blend

    The first one is meant to be where you start your work-in-progress, saving iteratively as needed. After each modeling session, simply save over the mastered version to the MASTER_parts folder (second file listed above).

    Feel free to link in other mastered parts if you need. Let me know if anything isn't clear!

  • spikeyxxx replied

    A first attempt:

    Still a bit of a mess:

    Not too sure about the exact shape, got an intersection with the cab, don't know what to do about that yet...

  • spikeyxxx replied

    Maybe it's more something like this:

    @theluthier could you please make the windows of the cab invisible? I can't edit my mesh through the glass.

    (I know I could Append your cab and remove the windows, but I think that everybody will have this problem...)

  • Kent Trammell replied

    @spikeyxxx Sure thing - I often hid them myself when working. Just updated my master file. Glass should be hidden now.

    PS: Nice catch on the bottm edge contour. I hadn't noticed the curvature till now.

  • spikeyxxx replied

    Great, thanks Kent! Now I can line up my verts with the frame;)