Challenge accepted!

posted to: Brushed Metal

@ Kent
At the end of your video you suggested to add the right way to add Fresnel and studying reference material. Including a way to control each scratch-input with a single value.

Soo, i've done that. Dispite i didn't actually looked for reference material, i did add a Scratch-influence per scratch-layer + Fresnel. In addition i've integrated the PBR-metal material nodes into the Group + some extra features. So how can i attatch the blend file to this Question/Commend so you/anyone can see it?
Pics:
Node Group: https://i.imgur.com/bO8uwVS.png
Preview: https://i.imgur.com/bOJSEuA.png
Node noodles: https://i.imgur.com/DgalORd.png

Before this challenge i did make a shader group wich makes the Fresnel emit light for practicing purposes. Wich definitaly helped with this challenge.
pic: https://i.imgur.com/4pU9QtC.png

  • Kent Trammell replied

    Wow! I must admit I totally forgot about the challenge I made at the end of that video. You're the first person to accept the challenge in the video's 5-year history. That deserves a 🥇

    From what I can tell you've implemented the proposed upgrades to the shader very well. You seem to be very knowledgeable about shader creation. Awesome job!

  • CG GroundBirdie(groundbird) replied

    Do you wish to view the file yourself? So you can tinker around. I only followed the Jellyfish tutorial, PBR and this tutorial till now :D.

  • Kent Trammell replied

    Sure, if you post a download link to your .blend file I'll be happy to take a look! The best way to do this is by uploading your file to Dropbox, Google Drive, Mega, or equivalent file hosting service then copy + pasting the share link here.

  • CG GroundBirdie(groundbird) replied

    The file contains all of the work of the Shader Forge so far. The top row are the Tutorial materials, the bottom are experiments: https://www.dropbox.com/s/wamyyb4lab0rky7/Shader%20Forge.blend?dl=0