Cam's Abstract Scene Progress

Hey 3d world :3

Just finished an abstract 3d scene and wanna get some feedback on this

I think that I will upload more renders soon, but for now wanna hear your opinions and maybe get some advices to improve my skills

  • Matthew Fricker(frikkr) replied

    Hey , nice work! Very original , everything looks so precariously balanced! 

    Personally , I would vary the roughness of the materials a lot more , add some with much more glossiness. Maybe make some metallic , or add some Sub surface scattering so that it doesn't feel like everything in the scene is made from the same plastic material. You have such a variation in shapes and sizes that to me it feels like you should vary the materials too. 

    Secondly I would make the lighting a bit more dynamic to make things a bit more interesting - this would go hand in hand with the material change as glossiness and metallic objects will look great with some good lighting.  

    Finally , look into Blenders compositor and various post processing techniques to push it even further. 

    Hope this helps , keep up the great work! 

  • Cam (cverdy3d) replied

    Hey, thanks for your reply! 

    I will try to implement your suggestions into my project, especially will pay attention to compositor and apply some post processing :)

  • Matthew Fricker(frikkr) replied

    Great! I look forward to seeing what you come up with next.