Hi, I'm currently learning blender for modeling and animation with plans to create assets for unity. My question is with both programs able to create animation, lighting, textures, and even particles what's the difference between the two. Does it make the flow easier to use one over the other? How about importing any of the assets from Blender to Unity could there be any problems with shading, particles or materials? Appreciate your time.
Hey, Blender is perfect for modeling and animation like you mentioned, and texturing can be done in Blender as well, but lighting, materials, and particles should all be done in Unity because they use totally different systems and you won't be able to transfer them from one program to the other.