Hi,
When you animate the hand and have the magazine constraint set to it, you can animate hand and magazine at the same time. But to which action the magazine movement is stored and where is it defined?
Oh and wouldnt it be easier instead of defining the child-constraint for the mag just to move it separately instead of attaching it o the hand - so all that fiddling with the constraints wont be necessary.
Thx!
But to which action the magazine movement is stored and where is it defined?
It's defined by the hand's animation, so according to the magazine it's not moving at all. However, at the end of the course, we'll bake our animations and then the same animation will be stored for both so that they can be exported to a game engine without any constraints.
Oh and wouldnt it be easier instead of defining the child-constraint for the mag just to move it separately
Perhaps if you nail the animation on the first try, but that's not very likely - at least for me! If you had to tweak the hand then you'd also have to tweak the magazine, and for every change you'd have to do twice the work. So usually in the long run, it's much faster to do the parenting work up front.