Hi, what is the reason for creating the proxies for the weapon and the character?
Hi, are you asking about why are we linking rather than appending? The purpose was to show a workflow that would hold up even if you had several characters and several weapons, or working on a team where each member was responsible for different parts, but for the purpose of one character and only a couple weapons and just yourself it's not that necessary.
Hi Jonathan
I mean the "Make Proxy" method, I dont understand what it does. Is it just a way of importing the Armature of an object? But it seems that it is the parent of the model (like Character object and Character proxy) but in the outliner it is not displayed like this.
In my project I just have an Armature for the weapon which is the parent of the object (with weights aso...)
Thx for your answer.
Oh, gotcha! Yes, it's a way of importing the armature so that all of the geometry and rig data is based on the original file but the transforms of the rig are overridden by the proxy object.
A proxy is essentially a duplicate rig that the original rig copies the transforms from under the hood.
The system is a bit of a hack, which is why it may be confusing, and why it's being replaced with the overrides system which actually allows you to work on the rig itself and not an overlaid duplicate. However, since overrides are still new and not all of the necessary features are present, proxies are still the most stable way of transforming a linked file.