I have a moon in an animation scene that I am working on that has a strong spotlight creating the illusion I want. However there are several other lights in the scene to fake the moonlight that I require across the landscape but they are illuminating the other side of the moon that is supposed to be black and ruining the way it looks :
I need that side of the moon to be completely black , so is there a way to have it only be influenced by the spotlight in the scene and ignore any other light influence?
Thanks for any advice.
Hi Matthew, what you could try is rendering only the moon without the extra lights on a transparent background and then render the rest of the scene and composite the moon in the scene with an Alpha Over Node.
Ahh ok thanks spikeyxxx , That's a good idea. I just wondered whether this could be done with nodes as I know you can do some trickery like this with camera paths and things.
Thanks again!
frikkr at the moment there is as far as I know no other way of doing this, apart from using a different renderer. Light linking for Cycles is on a todo list (no time frame known) and that would take care of it.
This is a heavily requested feature and if there were another way of doing this at the moment, it would have been discovered by someone.