I was wondering on how to animate something like a Character picking something up and put it down at the destination in Blender and Unity. Or maybe a person entering a car. Stuff like that. Somebody know a key word I have to look for?
I don't know about unity, but you need to look at constraints in Blender. Typically a character picking up an object can use a 'child-of' constraint to temporarily parent it to the hand bone, say.