Cylinder unwrap help

Hi everybody. I want to map a teture on a cylinder, made the seams but the texture gets a cut on another edge, where I dont want any.. What am I doing wrong? thanks

  • polyrom3d replied

  • polyrom3d replied

  • spikeyxxx replied

    Well, my guess is: as you've used a Cylinder Primitive, that already has  UV's on it by default:

    when you put Seams on it, it will still use the 'old' UV's, unless you Unwrap it again with the new Seams.

    But maybe I completely misunderstand your question...the screenshots don't help me understand the problem...this is just going by the text..

  • polyrom3d replied

    but i unwrapped with new seams...

  • spikeyxxx replied

    You know that you have scaled the X and Y by 2, don't you?

    That means the Texture will be repeated twice around the Cylinder, thus giving two seams...

  • polyrom3d replied

    it always creates multiple seams, even when scale is 1

  • spikeyxxx replied

    Maybe it's something like this?

    The blue line is where the left and right side of the image  meet and win a not seamless texture, that would be a visible seam..

  • polyrom3d replied

    I have a material with an image texture on it. I tried smart uv project, or cylinder project. But with every projection, the seams are always at the same spot


  • spikeyxxx replied

    Could you make a Screenshot with the 3D View (Cylinder in Edit Mode)and the UV Editor(with the image) open?

  • polyrom3d replied

  • polyrom3d replied

    I dont have the image in image editor, its just as a texture node in material

  • spikeyxxx replied

    So, open it up in the UV Editor (or in the Image Editor, should work as well); where it says Untitled, change that to your uv3.png (it's in the dropdown list: down arrow left of the name)

  • spikeyxxx replied

    Oh, and put the 3D View in Rendered Mode, so I can see the texture on the cylinder

  • spikeyxxx replied

    And Unwrap it with your Seams, not with Smart UV Project.,..

  • polyrom3d replied

  • polyrom3d replied

    And now? I am very happy that you help ;) thanks

  • spikeyxxx replied

    The image underneath the  left rectangle in the Image Editor is being projected on the 'middle' part of your Cylinder:

    At the moment this is mostly empty space..

    Change the Image Editor to the UV Editor, so you can fit the rectangular area around the text.


  • polyrom3d replied

    Thanks, it worked ;)