I'm currently working on modelling this guitar however for the last couple hours I've been unsure on how I could model the guitar strings. I've tried a path curve however I was unsure if you could solidify it to make it look round like the string's are suppose to.
Any suggestions on how I could achieve this would be greatly appreciated!
There was a video that might be useful:
https://cgcookie.com/tutorial/creating-procedural-chain-links-in-blender
But maybe you should mimic its geometry with texture/displacement map?
To just make it round, you can use a Path, or any Curve and adjust its thickness and resolution here:
For the thicker, coiled strings, you could use the Screw Modifier:
Followed by a Curve Modifier: