Sundaram's Blender Progress

Hello folks!

This is my first submission in CGCookie!  I've done some very minimal modelling before but never took a proper course.  Excited to learn from Jonathan Lampel :)

Here's my submission for the primitive exercise:


  • Jonathan Lampel replied

    Hey, you're off to a good start! Welcome to CGC :) 

  • legends2k replied

    Used a bunch of tools in making the extras :)

    • Shutter with handle
      • Extrude, Inset, Bevel, Merge by Distance
      • Extrude along Normals
      • Snap to Face -> Project Individual Elements
    • Groove Decorations
      • Boolean modifier
      • Skin Modifier (Vertex Radius)
      • Subsurf Modifier
    • Fastener
      • Extrude, Inset, Bevel
      • Duplicate Linked


  • Matthew Fricker(frikkr) replied

    Welcome! Great start , keep it up!

  • Shawn Blanch(blanchsb) replied

    Very nice!. You could add a few bevels to some of those edges to make them look a little less blocky and then turn smooth shading on for the object. Should make it pop even more!
    Almost nothing in reality has edges that sharp, there's always some level of smoothness around the cornes. The bevel, and subdivision tools in blender help overcome that in their own perspective ways

  • legends2k replied

    blanchsb Thanks for the tip! Will keep those (bevel, subsurf and smooth shade) in mind when I do my next model.

  • Mark Smith(me1958424) replied

    welcome and as already mentioned this is good work so far...

  • legends2k replied

    Last exercise of @jlampel's  Fundamentals of 3D Mesh Modeling in Blender course: idea is to model any room that one fancies.  I got excited by the idea of modelling an old Indian kitchen with utensils I've seen in my childhood.  I've seen many of these replaced by their modern counterparts the past 2 decades. I hope it'll make an interesting scene too.


    This is an idli mold. I screwed up on the topology of the plate! I simply created a circle and positioned 5 circles inside them and manually connected them vertices making faces -- I'm sure there's a better way avoiding all the labour-intensive work. Grid filled the inner circles, sub-divided and proportionally edited to get the pits. Further topology screw-up for the steam holes: every hole was made by sub-diving a face twice, deleting the faces and To Sphere-ing the vertices.

    Gosh! Someone please tell me the right way! Thank you :)



  • Jonathan Lampel replied

    Hey, nice work so far! I like both of those models.

    Gosh! Someone please tell me the right way! Thank you :)

    We haven't covered this yet in the Fundamentals series so it's not something you're expected to know at this point in the process, but you can use an array modifier so that you only have to model one of those five sections and then spin it around to create the other four. Here's a course that introduces that kind of idea: https://cgcookie.com/course/modeling-with-modifiers

  • legends2k replied

    @jlampel, at the end of Fundamentals of 3D Mesh Modeling in Blender, advised us to create a bunch of objects to fill a room; any room. He showed us his bedroom. I wanted to do something different; to create an ancient Indian (Tamil) kitchen.

    I've the objects modelled now; need to put them inside the stub room he's provided  Your suggestions / comments are most welcome!


    Aruvaamanai / Vegetable Cutter

    Idiyappa Kattai / Batter Presser

    Solagu / Used to check rice for stones

    Ammi / Dry Stone Grinder (to prepare chutneys)Thirukkai / Flour GrinderUral-Kundhaani / Grain Pounder

    Thookku Satti / Liquid Food Carrier

    Oorukaai Jaadi / Pickle Jar

    Karuthu / Used to lift oil frying food

    I used/learned the following new ideas:

    • Array modifier (oorukai jaadi)
    • Simple Deform modifier (karudhu and oorukai jaadi)
    • Screw modifier (thookku satti)
    • Solidify modifier (oorukaai jaadi and solagu)
    • NURBS curve (thooku's handle)
  • Mark Smith(me1958424) replied

    quality of pieces keeps getting better!!

  • legends2k replied

    Finally finished the kitchen scene side project!  Happy to post it here :)

    I'd lots of fun doing this exercise.  Comments and suggestions are welcome.  Thanks to @jlampel for giving this exercise as part of Fundamentals of 3D Modelling!

    I've fond memories of my grandma.  I still remember the way she cooked and how natural she was.  Almost all of the utensils and appliances you see are from real-world counterparts of her's.  Also these were replaced by modern electrical appliances long back -- during my boyhood days; however, I feel the taste of dishes done with these are way better.  These were the motivation to do a kitchen from the olden days.    This is a Tamil / Chettinad Kitchen btw, if you're curious.

    Some of the harder models on which I struggled for decent topology

    - திருகை / Stone flour mill
    - Sivalingam; the statuette
    - முறம் / Worfel
    - இட்லி தட்டு / Idli steamer
    - Porcelain pickle jar; the fancy one


  • Jonathan Lampel replied

    This is amazing! I love that you picked a place that has meaning to you - it really comes through in the final render. You've got quite a variety of objects in there and are clearly getting the hang of modeling. Keep up the good work :) 

  • Matthew Fricker(frikkr) replied

    Wow , a great idea that is perfectly executed. Keep it up :) 


  • Mary Kate Burns(bluefreeze128) replied

    Wow! This is amazing! The color and the vibrancy just hits a certain way, fantastic job 👍